You don’t even control the titular “minis”-little Mario-shaped wind-up toys that wander the Mushroom Kingdom landscape. Donkey Kong series, you don’t control Mario. Unfortunately, they’ve also taken away some of the presentational delights that made the previous installment so much fun. In this case, though, the stripping down was a good decision, as the developers have wisely taken out some of the reflex-demanding fiddliness that compromised the cold-blooded puzzle logic that defines the series. Donkey Kong: Mini-Land Mayhem announces from the beginning that you’re no longer able to jump, you might be wondering what’s going on. Usually, game sequels give you more moves.
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